/lovable-issues

Addressing Persistent Bugs Not Resolved by Lovable AI

Discover why bugs recur in Lovable projects, learn to break the error loop, and adopt best practices to prevent repeated cycles.

Matt Graham, CEO of Rapid Developers

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Why Certain Bugs Loop or Reappear in Lovable Projects

 
Hidden Complexity in Code
 
Often, bugs come from the hidden layers of complexity that build up over time. Even when a project feels lovable and well-loved, its code grows with many small parts that interact. Sometimes, one part of the code does something unexpected because it was made to work in many different ways. The bug may not be noticed until a small change triggers what was hidden under the surface. For example:


function calculateTotal(items) {
  let total = 0;
  for (let i = 0; i < items.length; i++) {
    // An oversight in calculating taxes or discounts can lead 
    // to a small mistake that shows up later.
    total += items[i].price;
  }
  return total;
}

 
Unintended Side Effects
 
When a project grows, different sections of the code can affect each other in ways that are not planned. A change in one function might accidentally impact another. This is similar to fixing one leak in a sailboat only to have another small leak appear because the sound hull was affected. The recurring bug might be linked to these hidden interactions. Consider a case like this:


function updateUser(name) {
  // Changes in the user's profile might trigger other parts of the system 
  // that expect the old data format.
  user.name = name;
  logChange(user);
}

 
Legacy Code and Refactoring Challenges
 
Many lovable projects evolve over many years, and original code is often left intact even after many improvements. This legacy code might not follow modern practices, and when new features are added, some old bugs can reappear because the old logic conflicts with the new ideas. This is why a bug may seem to loop back even after being fixed before. A snippet from legacy code might look like:


// An old piece of code that handles input data
function processData(input) {
  // The data was assumed to be pure text, but now it includes special characters.
  var result = input.trim().toLowerCase();
  return result;
}

 
Complex Environment and Interactions
 
Bugs can come back because of the environment in which the project runs. This includes the computer system, third-party libraries, or even the internet. If any external component changes or behaves unexpectedly, the project might see the same bug again. The interplay between the code you write and the code you depend on can be tricky. For example:


function fetchData(url) {
  // A change in the external service's response format,
  // which the code never anticipated, might reintroduce errors.
  return externalService.get(url);
}

 
Human Oversight and Evolving Requirements
 
The people behind the code often make good choices, but sometimes human oversight leads to recurring bugs. As features are added and requirements change, some parts of the code are updated while others are overlooked. This results in parts of the project with outdated logic that can bring back old bugs. With so many hands at work over time, it is natural for some errors to cycle back into view.

  • The original design might not have foreseen today's uses.
  • Changes in one section can inadvertently expose outdated assumptions in another.
  • Project requirements evolve, leaving some early decisions behind.

How to Break the Error Loop Cycle in Lovable

 
Error Handling Setup: Create an Error Handler Module
 

  • In your project files, add a new file named errorHandler.js. This file will manage errors and help break the error loop cycle.
  • Copy the following code into errorHandler.js. This function logs errors, optionally sends error details to a remote service, and can reset the application state if necessary:
    
    function handleError(error) {
      // Log the error details
      console.error("Error occurred:", error);
    
    

    // Optional: You can add code here to send the error information to a logging service
    // For example, if using an HTTP request, you might call sendErrorReport(error);

    // If the error is within a repetitive loop, consider resetting the state or breaking out
    // This function helps centralize error handling so you can easily add extra recovery logic
    }

    module.exports = { handleError };


 
Integrate Error Handling into Your Main Code
 

  • Open your main code file (for instance, app.js) where you suspect recurring errors may be causing a loop.
  • At the top of app.js, import the error handler using the following code snippet:
    
    const { handleError } = require('./errorHandler');
        
  • Locate the section of your code that might be entering an error loop. Surround that code with try/catch blocks. For example, if you have a loop that processes data repeatedly, modify it as follows:
    
    let errorCount = 0;
    const maxAttempts = 5;
    
    

    while (true) {
    try {
    // Insert your main operation code here which might throw an error
    processYourData();

    // Reset error count on successful operation
    errorCount = 0;
    

    } catch (error) {
    errorCount++;
    handleError(error);

    if (errorCount >= maxAttempts) {
      console.error("Maximum error attempts reached. Exiting the loop to prevent further errors.");
      break;
    }
    
    // Optional: Pause briefly before the next try (simulate delay without terminal)
    // This can be as simple as a setTimeout if using asynchronous code:
    // await new Promise(resolve => setTimeout(resolve, 1000));
    

    }
    }




  • Ensure that the function processYourData() represents the part of your code where errors are occurring repeatedly. Replace it with your actual function or code block.

 
Manage Dependencies Without a Terminal
 

  • Since Lovable does not have a terminal, you must include any dependency installation directly into your code.
  • If your error handler or application uses external libraries, you can simulate dependency management by including their code manually or by referencing a hosted version.
  • For example, if you need a library to send HTTP requests, add its code directly in your project or use a script tag in your HTML to load it.
  • If you require a package.json file to declare dependencies, create a file named package.json and include content like this:
    
    {
      "dependencies": {
        "some-library": "latest"
      }
    }
        
    Note: Without a terminal, Lovable might automatically read this file to manage dependencies. If not, consult Lovable's documentation for the required format to embed dependencies.

 
Summary of Steps and Integration Points
 

  • Create the errorHandler.js file to centralize your error handling logic.
  • Import and use the error handling function in your main file (e.g., app.js) by wrapping your error-prone code within try/catch blocks.
  • Manage dependencies by providing a package.json file or embedding required library code directly, as Lovable does not support a terminal for installation.
  • If the error loop persists, consider adding further logic to reset the application state or delay subsequent attempts to allow the system to recover.

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Best Practices for Avoiding Repeated Bug Cycles in Lovable

 
Centralized Error Logging
 

  • In your Lovable project, create a new file named error\_logger.py. This file will include the code that logs errors to a file, helping you track and troubleshoot issues without needing a terminal.
  • Paste the following code into error\_logger.py:
    • 
      import datetime
      
      

      def log_error(error_msg):
      """
      Logs the error message with a timestamp to a file named error.log.
      """
      timestamp = datetime.datetime.now().isoformat()
      with open("error.log", "a") as log_file:
      log_file.write(f"{timestamp} - ERROR: {error_msg}\n")




  • In your main application file (for example, main.py), import this logger by adding this line at the beginning:




    • from error_logger import log_error


 
Robust Exception Handling
 

  • Surround critical code sections with try/except blocks to catch errors as they happen. This practice avoids bugs from escalating into repeated cycles.
  • For example, in your main.py wherever a critical function is called, wrap it as follows:
    • 
      try:
          # Replace this with your critical operation
          result = perform_critical_operation()
      except Exception as error:
          log\_error(str(error))
            
  • This captures any unexpected errors and logs them using the centralized logger.

 
Input Validation
 

  • Invalid inputs can cause errors down the line. Validate inputs to catch problems early before they spiral into larger issues.
  • You may add a new file named utilities.py to handle data validation. In it, include a function like this:
    • 
      def validate_input(user_input):
          """
          Ensures that user\_input is a string and strips unwanted spaces.
          Raises ValueError if the input is not valid.
          """
          if not isinstance(user\_input, str):
              raise ValueError("Input must be a string")
          return user\_input.strip()
            
  • Then in your main.py, import and use the function as follows:
    • 
      from utilities import validate\_input
      
      

      try:
      valid_input = validate_input(raw_input)
      except ValueError as error:
      log_error(str(error))



 
Modular Code Organization
 

  • Splitting your code into separate files keeps each part manageable and makes troubleshooting easier. For example, maintain the following structure:
    • main.py – Contains the primary application logic.
    • error\_logger.py – Handles error logging.
    • utilities.py – Contains helper functions like data validation.
    • config.py – Manages configuration settings.
  • This separation makes it easier to pinpoint and fix issues as they occur.

 
Automated Testing Integration
 

  • Even if Lovable does not have a terminal, you can include testing code that helps verify each module. Create a file named test\_suite.py to hold automated tests.
  • Add the following code to test\_suite.py to do basic testing on your functions:
    • 
      def test\_validation():
          """
          Tests the validate\_input function to ensure it raises an error for invalid types.
          """
          try:
              # This should raise a ValueError since the input is not a string.
              validate\_input(123)
          except ValueError as error:
              print("Test Passed:", error)
          else:
              print("Test Failed")
      
      

      if name == "main":
      test_validation()




  • You can manually trigger these tests by invoking the test function from your application if needed.

 
Debug Mode Toggle
 

  • Sometimes you want more information during development. Introduce a debug mode flag to print extra information without overloading the release version with debug messages.
  • Create or update the file config.py with these lines:
    • 
      Set this to False on release to avoid debug output
      DEBUG\_MODE = True
      
      

      def debug_print(message):
      if DEBUG_MODE:
      print("DEBUG:", message)




  • Import and use debug_print in your main.py when needed:




    • from config import debug_print

      debug_print("This is a debug message.")




  • This way, you can toggle detailed debugging information without changing the core logic of your code.

 
Consistent Documentation and Code Comments
 

  • Clear comments and documentation in your code help identify the purpose of each function and module, making it easier to trace the source of bugs.
  • Add a header comment to every new file explaining its purpose. For instance, at the top of error\_logger.py add:
    • 
      """
      error\_logger.py
      
      

      This module provides the log_error function to capture and log all errors.
      It helps in tracing issues in the absence of a terminal interface.
      """




  • Using in-code comments like these throughout your project creates a self-documenting codebase that simplifies troubleshooting.

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